Mike Hales
San Francisco, CA 94117
mike@wobblyart.com
www.wobblyart.com/info.html
http://www.linkedin.com/pub/7/ab7/8ba
Objective:
To work with a creative team developing mobile/console games.
Skills:
- 5 years Experience creating 2d sprites, UI and backgrounds for mobile games
- Storyboarding for small film and game projects
- Designed flyers and poster for various music productions
- Work well with Photoshop, Illustrator, Fireworks, some Debabelizer, Some Flash, A bit of Strata Studio Pro, asset management software like Perforce, Dreamweaver, learning Maya - traditional tools like acrylics, watercolor, Ink
Education:
Academy Of Art college, 1999 - BFA in Illustration
BATS Improv - Fundamentals class 1
Employment History:
August 2008 - Present
Tribal Brands, Inc.
Creating assets for a game to be featured on XBOX 360 Live Arcade, Currently in production.
- Sketches and color tests for various characters
- Concept art for interstitials and backgrounds
June 2008
Kenazart Strategy Interactive
Created Illustrations depicting a woman touring through San Francisco on Bicycle
Feb - April 2008
Requiem Software Labs
Created assets for Space themed puzzling game featured on the T-Mobile SideKick:
- UI backgrounds for game selection screens and action screens
- Creating splash and icon assets for the chooser screen
March 2008
The Hand Puppets Art Show
Prepared 10 featured drawings as enlarged prints
December 2007
Graphic Novel: Gallery Show and Comic Book Exhibition
Prepared 3 large black and white inked pages for a gallery show and comic book exhibition featuring the work of two others and myself at Frog Hall in San Francisco
2002 – 2007
Danger, Inc. - Palo Alto, CA.
Game Team
I have contributed assets to the following mobile games: Rock and Rocket (b/w, color), Bob, Bobs Journey 1 and 2, Menace, LED Football, Peg Solitaire, RowBots, Push, Ace It, Planet Lander, Cheese Racer, Meme, Pump Jack. All games required a varied combination of the following:
- Character development from sketches to final pixel implementation
- Illustrations for title screens, splash screens and Interstitials
- In game assets including backgrounds and sprite animation
- UI elements such as icons, alert dialogs, and in-game status information
- porting graphics to Sidekick Devices with larger screen resolutions
Design Team
Performed various tasks benefiting the production of SideKick devices while in the Danger Design team:
- Enlargement of application splash screens and icons for QVGA and WQVGA screen.
- Updated various assets featured in the Hiptop OS including: SideKick Slide and ID device icons and graphics, signal icons, menu icons, and alert icons
- Designed splash screens, Icons, and assets for a variety of T-Mobile Sidekick apps
including: Blog Warrior, NewsFeeder, Calculator, Enigma, Filter Trivia, A Twitter App
- Created a few Bob themed backgrounds for Sidekick ID, Slide, and LX
- Designed early stages of Universal Trash Pull Down menu option, including mock-up screens and user flow.
- Designed early incarnation of Twitter Application and BlogWarrior Application for Sidekick, including splash screens, icons, and user flow
Earlier Contract work
- Created assets including 3d object animation, interstitial screens,
application splash screens and icons for Rock and Rocket
- Illustrated 32 character icons in sets of 16x, 32x, and 64x pixels for the Address Book Application featured in the T-Mobile Sidekick Grayscale device, as well as color devices and web services
1991 - 1992
Presage Software - San Rafael, CA
- Created textures, characters, and animations for Contraption Zack
- Created Assets for Mario Teaches Typing
- Designed Levels for enhanced version of Load Runner
Volunteer work:
- Participated in live drawings to be used for a variety of books written by kids for the Pirate Store of 826 Valencia in San Francisco.
- Light work at Cartoon Art Museum